Chance Rolls in Dungeons & Dragons May Assist You Be a Better DM
In my role as a game master, I usually avoided heavy use of randomization during my D&D adventures. I preferred was for narrative flow and session development to be determined by character actions as opposed to random chance. That said, I decided to change my approach, and I'm very happy with the result.
The Catalyst: Watching a Custom Mechanic
A popular streamed game showcases a DM who frequently asks for "chance rolls" from the players. This involves selecting a type of die and assigning consequences contingent on the roll. While it's fundamentally no unlike rolling on a pre-generated chart, these are devised in the moment when a course of events lacks a obvious resolution.
I chose to experiment with this approach at my own game, mostly because it seemed engaging and presented a break from my usual habits. The experience were fantastic, prompting me to reflect on the often-debated tension between planning and randomization in a D&D campaign.
An Emotional Session Moment
At a session, my players had concluded a large-scale fight. Later, a cleric character inquired after two friendly NPCs—a pair—had survived. Rather than picking a fate, I handed it over to chance. I told the player to roll a d20. I defined the outcomes as: on a 1-4, both died; on a 5-9, a single one succumbed; a high roll, they survived.
Fate decreed a 4. This triggered a profoundly emotional sequence where the characters came upon the remains of their friends, still holding hands in death. The party performed last rites, which was especially meaningful due to previous character interactions. As a parting reward, I decided that the remains were strangely transformed, showing a magical Prayer Bead. I randomized, the bead's contained spell was perfectly what the party lacked to solve another major story problem. You simply plan this type of magical coincidences.
Sharpening DM Agility
This experience caused me to question if improvisation and spontaneity are actually the core of tabletop RPGs. Although you are a prep-heavy DM, your skill to pivot may atrophy. Groups reliably find joy in ignoring the most carefully laid plans. Therefore, a effective DM must be able to think quickly and invent scenarios in real-time.
Employing on-the-spot randomization is a great way to practice these abilities without going completely outside your preparation. The trick is to deploy them for minor situations that don't fundamentally change the overarching story. For instance, I would avoid using it to establish if the main villain is a traitor. Instead, I would consider using it to figure out whether the characters reach a location right after a major incident occurs.
Empowering Shared Narrative
Spontaneous randomization also works to maintain tension and cultivate the feeling that the story is alive, evolving in reaction to their choices in real-time. It prevents the perception that they are merely characters in a DM's sole narrative, thereby enhancing the shared nature of storytelling.
This approach has always been integral to the game's DNA. Early editions were filled with encounter generators, which made sense for a game focused on treasure hunting. Although contemporary D&D tends to focuses on story and character, leading many DMs to feel they must prep extensively, this isn't always the best approach.
Striking the Right Balance
There is absolutely nothing wrong with doing your prep. However, equally valid no problem with stepping back and allowing the whim of chance to decide some things instead of you. Authority is a big part of a DM's role. We use it to manage the world, yet we often struggle to give some up, at times when doing so could be beneficial.
A piece of suggestion is this: Don't be afraid of temporarily losing the reins. Try a little chance for smaller outcomes. You might just create that the organic story beat is far more powerful than anything you would have planned on your own.